Background and Aim: In today’s era, with the emergence of Virtual networks in Social life and the growing addiction to them, the feeling of Social alienation—defined as a disconnect between individuals and organizations, groups, and even themselves—has become one of the most pressing concerns in societies. This phenomenon can disrupt the natural course of life, leading to serious Social disorders and damage. Therefore, this research aims to investigate the relationship between addiction to Virtual networks and the feeling of Social alienation among the citizens of Qazvin.
Data and Method: This study employed a survey technique, with the statistical population comprising all citizens aged 15–59 in Qazvin. Using Cochran’s statistical formula and cluster sampling, 390 individuals were selected to collect the data.
Findings: The results indicate a statistically significant relationship between addiction to Virtual networks and all components of Social alienation (feelings of powerlessness, meaninglessness, abnormality, isolation, and self-loathing). Furthermore, the relationship is positive and direct. Regression analysis revealed that the variables of lack of self-control, impairment in individual functioning, time-wasting, and impairment in Social action had the greatest impact on the emotional-Social alienation variable. Collectively, these variables were able to predict 39.5% of the changes in this variable.
Conclusion: Addiction to Virtual Spaces isolates individuals—the core of society—from their roots, leading to alienation. Therefore, it is more crucial than ever to create safe online environments. Platforms that promote community and group connections can enhance a sense of belonging and help reduce these negative effects.
Key Message: National monitoring and continuous assessment of the status of Social alienation among various groups can highlight its problematic dimensions. Public consensus and agreement on these issues can lead to effective planning and promote the desirable and balanced use of cyberSpace.